The Internet Relay Chat (IRC) is another area of cyberspace that offers conversational interaction between operators of different teams. The difference is that the IRC offers chat in real time. In matter of seconds (or milliseconds) only press ENTER a response is sent, the response of the participants appear in the chat room. IRC is similar to a telephone conversation, except that it requires write rather than talk. Instant Messaging (IM) is similar to IRC, since it is snapshot and email is also instant, even if the receiving party can not collect the traditional Inbox mail. Although all these online environments can be considered as cyberspace should have in mind that there is also a cybercrime as a negative effect on the development of this virtual space.
On the other hand, the virtual reality reflects the most literal definition of this. In this way participants of cyberspace can see the real space in graphics and computer operators interact within that space as avatars or characters. One can walk, run, fly, create objects, buy real estate virtual, buy clothes or items that the same avatar can use, develop a business, build a home or an art gallery, talk to other avatars, go dancing, or doing any number of other activities. The realms of virtual reality, as for example offered by Second Life, are so convincing and for many people it becomes addictive. The games may have a type of virtual reality that is known as simulation (Sims), or environments in which real life is shown in parallel with stunning realism.
Although Second Life have characteristics of fantasy, many games are trying to be as realistic as possible. Others incorporate horror, as villains monstrous. Technically, single-player games do not qualify in cyberspace since they lack of interaction in network, but the definition has been essentially confusing to include any environment generated electronically. Last and not least, the word Cyberspace appeared for the first time thanks to William Gibson, Neuromancer (1984) award-winning. It was released in a book that is a futuristic science fiction story about a failed pirate feeding on self-destructive habits, when unexpectedly hired him to make a seemingly impossible job that cannot afford the luxury of rejecting. Ironically (or not), many futuristic details of the book can be seen at present, and no doubt this term has deeply embedded in contemporary culture.
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